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Second: I agree with your sentiments on how we keep leaving these cool systems and things behind. I'd love to keep my Artifact weapon, mostly because I'm a beastmaster hunter and I will -not- give up my soul bond with Hati without a fight. Nothing Blizz says can justify us losing powerful weapons after they gave them to us as new toys. There should be some way to retain something that the players have invested tons of time into. I'd also like for the Class Halls to still be relevant next expansion. That seemed like a huge step in a new direction, and I don't want to lose it. The Garrison not carrying on with us was fine with me, mostly because it's on Draenor and it was created for that purpose.
I would also like more combat abilities back. On my warlock, I think what Blizz did was pretty darn cool. I run demonology and getting to summon an army of demons, if temporary, is really fun. However, on my hunter or my mage, I felt...weakened. My rotation consists of hitting certain abilities in order and waiting for cooldowns so that I can continue after the initial burst. To say the least, my mage now relies more than ever on a rotation (pop cooldowns, burst, build up arcane charges with filler spells, spend the charges, repeat). And my hunter...so many things were turned into passives. Now I hit abilities and mostly wait for cooldowns.
The lore and narrative could -definitely- be improved upon. MoP had a lot of good quests, though sometimes I felt things were missing. Then WoD had a ton of cut content and it was mostly a waiting game until the new content came out (so much potential, so much disappointment). Legion, well, there are so many unrelated, small arcs that I didn't care for after they were over with. Sure I enjoyed all of them! But I didn't feel a connection to many places or people and honestly, I -wanted- Gul'dan to run off again so that we were forced to follow. But I was alright with how he died. And now with this Argus stuff? I will never not say that Argus should have been it's own expansion. It feels rushed and tacked on. So much could still be done past the dungeon and the final raid. Killing Kil'jaeden and then seeing Argus in the sky, waiting for the next expansion, would have been AMAZING!
Yes, customization! And the dance studio. I really want an alternative to the night elf female dance. I don't like it much.
...What?
Also, I have exactly one FemNelf. I've never even used the dance emote with her it's so embarrassingly bad.
Just dance. Gonna be okay. Da-doo-doo-doo, just dance. Spin that record babe. Doo-doo-doo....
My opinion on what needs to happen, mechanics-wise, next expansion can be summed up in one word: 5.3. My Death Knights want ALL their iconic abilities back, that they've had since Wrath; not a pitiful subset that some pinch-ass dev thinks is a sub specialty. Worglock wants her Burning Embers back, not a clunky soul shard substitute that clogs up the rotation. My mage wants her Frostfire bolts back. I'm pretty sure PallyTaur wants some things back, but I haven't sat down and talked to her about it. If Blizzard wants to do storytelling, they need to look back one cycle to 5.2, best story exposition they've ever done.
What I'm AFRAID we're going to get is more pruning, Titan-Powered Artifact weapons, and Angry Jaina becomes a Void-Lord, then a raid boss. I would just about choke on WoW at that point.
Which is a real shame me and my brothers where so excited for the Destiny 2 announcement. I even watched the event live, but when I saw what it was I just felt disappointed. Like I said my hope for what could be lead me to being burned so that's kind of on me.